Packages

Spend your rank points 1:1 on packages. To get the second (II) or third (III) rank of a package, you need to have spent a point on the preceding rank.

  • Weapons and systems are physical pieces of tech which can be destroyed by trauma.

  • Directives are pieces of programming. They can't be destroyed by trauma.


Spending a point on a weapon or system package rank means you have the option to slot any of the equipment in that rank onto your mech. The sum of the sizes (Size X) of your mech’s slotted weapons or systems cannot exceed its weapon or system cap, respectively.Spending a point on a directive package rank means you always have access to the effects and actions in that rank. There is no cap on directives.You can slot multiple of the same weapon into a mech, but only one of any given system.


Pilot Gear

Pilots always have basic survival gear and supplies. Small arms and explosives are too weak to damage mechs.

Pilot Gear   
1. Medkit26. Propulsion pack51. Vocal amplifier76. Cooking rig
2. Frag grenades27. Wetsuit52. Grooming kit77. Radiation pills
3. Stun grenades28. Painkillers53. Symbiotic scarf78. Warm clothing
4. Patch kit29. Tracking node54. Smoke grenades79. Flashlight
5. Combat stims30. Explosive charges55. Stun prod80. Powered exoskeleton
6. Sedatives31. Handgun56. Party drugs81. Liquor
7. Thermite charges32. Climbing filament57. Jamming array82. Bowie knife
8. Sunglasses33. AI assistant implant58. Submachine gun83. Grappling hook
9. Active camo poncho34. Digital tattoo kit59. EMP grenade84. Lucky charm
10. Implanted commlink35. Longsword60. Lazer whip85. Gas mask
11. High-quality rations36. Poison61. Flare gun86. Hazard detector
12. Fluid recycling suit37. Lover’s token62. Skeleton credentials87. Sensitive data chit
13. Hacking rig38. Assault rifle63. Decoy grenade88. Deck of cards
14. Magnetic boots39. Fake identification64. Geospatial scanner89. Laser pointer
15. Data spray40. Beer65. Sniper rifle90. HUD Projector
16. Internet uplink tablet41. Tinderbox66. Local lifesign sensor91. Sample containers
17. Personal drone42. Propaganda67. Cigarettes92. Photograph
18. Smart goggles43. Netting68. Throwing knives93. Pigment spray
19. Fire blanket44. Medical scanner69. Letter94. Junk food
20. Vacuum blanket45. Antixenobiotics70. Signal mirror95. Scientific test kit
21. Sound system46. Journal71. Pinup poster96. Tear gas
22. Tertiary arm47. Medals72. Hologram projector97. Book
23. Wilderness survival kit48. Cosmetic customizer73. Mechanic’s scanner98. Alien pet
24. Armored hardsuit49. Personal shield74. Credit chit99. Water purifier
25. Vacuum suit50. Forensics kit75. Local datastream sensor100. Brass knuckles

Weapon Packages

UNIVERSAL KINETICS

I


Handcannon
Size 1 // Range 5 // 1d2 Kinetic
Chaingun
Size 2 // Range 8 // 1d3+1 Kinetic
40mm cannon
Size 1 // Range 8 Blast 1 // 1d2 Kinetic

Loading.
Bowie knife
Size 1 // Melee // 1d2 Kinetic

Armor piercing, Thrown 3.

II


Scattergun
Size 2 // Cone 3 // 1d6-1 Kinetic

Knockback 1, Loading.
Sniper rifle
Size 2 // Range 12 // 1d6+1 Kinetic

Knockback 1, Loading.
Longsword
Size 2 // Melee // 1d6+1 Kinetic

Armor piercing.

III


Smart pistol
Size 1 // Range 8 // 1d2 Kinetic

Smart.
Grav hammer
Size 3 // Range 2 Blast 1 // 1d6+1 Kinetic

Armor piercing, Heat 1, Loading.

UNIVERSAL ENERGETICS